![]() On the flip side, enemies have smaller collision detection. You can avoid a missile only to have a heart knocked off, making every encounter a frustrating one. Mickey's damage box is incredibly large, which means that enemies only have to come close to hurt you. Collision detection is the biggest problem here. It's a smart system that often makes you work hard to perform good deeds, but once again, the positive potential is undermined by shoddy mechanics. You can square off against foes in a couple of ways, so you may thin them into nothingness or paint them until they change their allegiance. Jumping in The Power of Two is an unpredictable and often frustrating ordeal. It's all too common to slide right off a seemingly level expanse, while other times you may stand in thin air, not making contact with anything other than clear oxygen. More problematic is that it's difficult to know what surfaces are safe for you to stand on and which will spit you right off. Distorted perspectives make lining up long-distance leaps troublesome, so you're left guessing how far away you actually are, and often plummet unceremoniously to your death. ![]() Unlike in the original Epic Mickey, your view is rarely obstructed by parts of the environment, but that doesn't alleviate the problems. A troublesome camera is the most immediate culprit. Jumping, the most important element of a platformer, is a clumsy mess that clashes with the cartoony charm the game exudes. Oswald is a terrible companion, and his uneven implementation is symptomatic of the amateurish mechanics that infect this adventure. Jump on a teeter-totter, and he's liable to follow you to the wrong side, thwarting your chance of reaching higher ground, and he has a nasty habit of standing between you and an enemy during combat, absorbing your paint attacks while complaining that you're hurting him. You may call him over to solve a puzzle only to have him obstinately disobey, or toss him inadvertently in the air when you just wanted him to zap a fuse box. Left to his own devices, he enters frays at his leisure, either conjuring an energy sphere to short-circuit a robotic foe or wandering helplessly nearby, shouting words of pain or confusion without bothering to help in your struggles. Oswald has electricity at his fingertips instead of the magical paintbrush, and must use his kinetic powers to defeat enemies and trigger traps. But you'll want to take pains to bring a friend along whenever possible, because that discarded rabbit is an active hindrance to your progress when left under computer control. Another player can jump in (or hop back out) at any point during the journey, and when you don't have a friend to travel with, Oswald follows right behind you like a distracted AI-controlled dog. Now the two travel through Wasteland together, turning a solitary adventure into one that can be experienced cooperatively. Jealousy tainted the uneasy pairing of Mickey and Oswald in the original Epic Mickey, but those green feelings have fallen by the wayside in this sequel. The Magic Kingdom is so close yet so very far away. The game tugs at your nostalgic desires, which gives more weight to your choice in building up or tearing down this iconic land. Happening upon a quiet burg populated by Captain Hook's most loyal pirates, or meeting Daisy Duck as she investigates mysteries for her television station, shows how lovingly Disney's world was incorporated. Slowly roaming this evocative land as Mickey is where The Power of Two is at its best. Denizens line the Mean Streets, eager for a helping hand, and you must scurry in every mouse hole and hideaway to find the precious collectibles these poor characters desire. Objectives may nudge you in certain directions, but a wealth of side quests easily distract you for hours on end. Once unleashed in this world, you have a choice in how you go about fixing up Wasteland. It's a story built on trust, and the intrinsic joy in every aspect of these cutscenes bubbles forth in toe-tapping musical numbers that give this adventure a cheery, happy-go-lucky vibe. Mickey, Oswald, and a cast of lovable characters express cautious optimism that the Mad Doctor has turned over a new leaf, and seeing their hesitant acceptance encourages a forgive-and-forget attitude that encourages even the rottenest people to better themselves. The Mad Doctor swears that he has learned his lesson after years of fiendish scheming, and promises to repair Wasteland after earthquakes have torn the town asunder. Now Playing: Video Review - Epic Mickey 2: The Power of Twoīefore The Power of Two can undermine your hopes, it introduces a story that embodies everything this disappointing game does right. By clicking 'enter', you agree to GameSpot's
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